The roles had drifted far from production: Forgejo was pinned at 12 while 15.0.11 runs, its config lacked the mailer, packages and the real database path, and several services existed only on the hosts. Running a role would have rolled production back. Take the servers as the truth and make the repository match them. site.yaml now holds the desired state of both hosts: - base: unattended upgrades, fail2ban, Docker daemon config and the weekly image prune, as found on the hosts. New: a 500M journal cap, and the Docker systemd override is kept absent. That override once opened dockerd on tcp/2375 without authentication. - traefik: templates as deployed, version in a variable (v3.7.18). The Coraza WAF files are removed; no router ever used them. - forgejo: 15.0.11, app.ini generated from the live file with the secrets taken from the vault. - crawler_alert, sillytavern, minecraft, minecraft_fossils: added from the hosts. Forgejo's canonical name becomes git.asxp.io; git.czsk.it stays as an alias on the same router. docker_service restarts a stack when its config changes, no longer forces ownership on existing data directories, and hides template diffs because they carry secrets. Containers listed in service_graceful_stop are saved and stopped with a long timeout before compose recreates them: Docker's 10 s default is too short for a Minecraft world. Both game servers get stop_grace_period for the same reason. Removed: the full-deployment and runner playbooks with their prompts, the Forgejo backup and restore roles for the old bare-metal host, and inventory entries for services that were never deployed. SSH hardening stays a manual playbook, since a mistake there locks everyone out. New secrets (SMTP, RCON, CurseForge key) went into the vault. Assisted-by: Claude:fable-5-2
49 lines
1.6 KiB
YAML
49 lines
1.6 KiB
YAML
---
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# Fabric server plus a sidecar that mirrors the whitelist, ops and ban
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# lists from the Paper server. World data in /opt/minecraft-fossils/data
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# is not managed here. A compose change recreates the container, so it
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# is saved and stopped with time to finish first.
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- name: Deploy Minecraft Fossils
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ansible.builtin.include_role:
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name: docker_service
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vars:
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service_name: "minecraft-fossils"
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service_base_path: "{{ services_base_path }}/minecraft-fossils"
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service_templates:
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- src: "secrets.env.j2"
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dest: "secrets.env"
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owner: "{{ minecraft_fossils_owner }}"
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group: "{{ minecraft_fossils_owner }}"
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mode: "0600"
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service_files:
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- src: "docker-compose.yml"
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dest: "docker-compose.yml"
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owner: "{{ minecraft_fossils_owner }}"
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group: "{{ minecraft_fossils_owner }}"
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# secrets.env only matters at container start; never restart the
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# game server as a side effect of a deploy
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service_restart_on_change: false
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service_graceful_stop:
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- container: minecraft-fossils
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timeout: 120
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pre_stop: docker exec minecraft-fossils rcon-cli save-all flush
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health_check_enabled: false
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- name: Install the daily restart units
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ansible.builtin.copy:
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src: "{{ item }}"
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dest: "/etc/systemd/system/{{ item }}"
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mode: "0644"
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loop:
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- minecraft-fossils-restart.service
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- minecraft-fossils-restart.timer
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notify: Reload systemd
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- name: Flush handlers
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ansible.builtin.meta: flush_handlers
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- name: Enable the daily restart timer
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ansible.builtin.systemd:
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name: minecraft-fossils-restart.timer
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enabled: true
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state: started
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